ZG raid from raid stats - Real run
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Since Nos went down i've been doing a bit of research on how to improve my guild runs for 40 man raids and ZG for my guild
http://realmplayers.com/RaidStats/InstanceList.aspx?realm=All
regarding this run is there any kind of video material - Now seeing your the number one - is it something you would like to make public ?Anyway fingers crossed for the server, data and everything will be back up.
Best regards, JustHank
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Honestly we just brute-forced it with every buff in the game, flasks, and potions on cooldown since no one was worried about the expense. It makes a massive difference. We even pulled unnecessary trash and had a couple people die early on.
I know a few people recorded the run, including myself, but I was running on little sleep and made enough mistakes that I'm not comfortable making it public. I could upload it just for you to check out though if you want - MT perspective.
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Sounds pretty good Inc, mistakes can happen for everyone some more then others.
I understand you don't want it "official" but i would like have a view if its hidden somewhere on the great internet.
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@JustHank said:
regarding this run is there any kind of video material?
As for 40 man raids, MC takes about the same time to finish as ZG (sub 30 is very doable for your average semi-hardcore guild like us), but MC is obviously harder to organize and doubly as expensive because of the raid size difference.
Thanks for the interest, makes my day that someone besides me actually takes a look at this stuff :D
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Thank you very much for the information, yes i can see there is improvements to be made.
However it seems like a very smooth run and tactics being quite well executed i like the fact that you killed Spider/Jin'do trash quite quickly with the paladin/hunter trap kiting.
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@JustHank said:
i like the fact that you killed Spider/Jin'do trash quite quickly with the paladin/hunter trap kiting.
Yeah. The paladins were doing some work!
Another thing that came to mind is that typically people run more heals than what is necessary but we had done this with 3 healers before so we knew it was gonna be just fine. Also, since this was possibly our last run we couldn't really take huge risks, so the server going down is a 2 edged sword for speedrunning. On 1 hand you get to do it for free (flasks cost nothing), on the 2nd you know it's your only shot.
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@Istaria said:
@JustHank said:
i like the fact that you killed Spider/Jin'do trash quite quickly with the paladin/hunter trap kiting.
Yeah. The paladins were doing some work!
Another thing that came to mind is that typically people run more heals than what is necessary but we had done this with 3 healers before so we knew it was gonna be just fine. Also, since this was possibly our last run we couldn't really take huge risks, so the server going down is a 2 edged sword for speedrunning. On 1 hand you get to do it for free (flasks cost nothing), on the 2nd you know it's your only shot.
Also could've skipped that one spider pack
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